The team faces terror at a decaying Pennsylvania sanatorium, including a ghostly mimic and child spirits; Dakota has a dark experiment up his sleeve to amp up the fear.
Dakota Laden blindsides the team with a double dose of terror at an abandoned Pennsylvania sanatorium, where they must handle a night in the cell block where one of America's most horrific serial killers was housed.
The team learns the true meaning of "school spirit" at a vacant junior high school in Ohio; from jangling keys luring them to a killer custodian's lair to a mind-boggling encounter in the gym, the crew becomes victim of a nonstop haunted hazing.
Tanner Wiseman may have found the G.O.A.T. of all haunted locations when he picks out a deserted Tennessee hospital for the next stop; rumors of bizarre hauntings swirl around the eerie, unexplored facility, but nobody can explain why.
Chelsea Laden plunges the team into the haunted madness of a legendary California mansion; the crew takes a shot in the dark to see what energy is at play behind its walls.
Alex has a big surprise in store for Dakota, Chelsea and Tanner; he takes them to an Illinois poorhouse so scary that they swore never to return; finding out if tragic new information about this location will force them to re-evaluate the haunting.
This infamous psychiatric hospital in rural Connecticut is so diseased with dark history and demonic energy that it may be the final nail in the coffin for the team.
The team is back, and their first stop is straight out of a nightmare, Waverly Hills Sanatorium, one of the most haunted locations in America and a place they've feared forever.
Dakota blindsides the team when he decides to amp up the fear at what was once the bloodiest prison in America; Chelsea can barely hold it together when the ghost of a child kidnapper won't stop trying to communicate with her.
Dakota hatches a chilling plan to communicate with the dead at an abandoned fort in Maine; a ghostly caretaker threatens to throw them all out into the cold in Maine.
All bets are off when Tanner picks one of America's most depraved prisons to investigate.
Fed up with Tanner's and Dakota's experiments, Chelsea picks a revenge location unlike any other for the team.
Six years ago, Dakota and Alex foolishly attempted to investigate a haunted husk of a building buried deep in the cornfields of Iowa; now, armed with experience and a team, they've returned to turn the tables on a vengeful poltergeist.
Dakota doubles down in Iowa for a huge finish to a hellish road trip; he takes the team to two terrifying locations at the same time to investigate one of America's most gruesome cold cases, the Villisca axe murders.
The team finds itself blinded by terror in an abandoned Montana orphanage; when Dakota attempts to tap into the dark energy that permeates the facility, he heaps fear upon the team and communicates with something that may not be what it seems.
The team rolls into a Texas town to investigate one of the most haunted hospitals in America; Chelsea is unhappy to discover a haunted doll room.
The team dig deep as they mine their darkest fears at an abandoned Arizona hospital; faced with a vicious entity that hates men, the team get more evidence than they dared hope for.
The team heads to one of America's deadliest prisons, a place packed with tortured entities; true fear strikes their hearts when a spirit reaches out to the team for an unimaginable request.
It's Tanner's turn to pick the next stop, and his plans for revenge take a truly dark turn at a deserted Pennsylvania hospital; dark entities, doppelgangers, and poltergeists lurk around every corner.
Alex breaks all the rules when he takes the team to an unexplored location; the Indiana State Sanatorium, which has never been explored and nobody knows what lurks within its walls.
The team jumps out of their comfort zone and across the pond to the rugged and stormy coast of Ireland; the team is prepared to come face-to-face with poltergeists, ghostly nuns and maybe the Devil himself at a cursed 14th-century mansion.
The team's overseas investigation takes them to Ireland's most haunted prison; the dark forces on the island are overwhelming, and terror hits Tanner like a ton of bricks; something else lights up Dakota with a fear he's never experienced before.
Dakota, Chelsea and Tanner head home to face the horror of their childhood nightmares, Minnesota's most-notorious sanatorium.
The team investigates a Texas hospital that has a gruesome history, including a brutal double homicide; the abandoned building's chapel may house a demonic entity.
The team investigates a former Montana prison haunted by dark entities known for choking, shanking and possessing visitors; one team member must overcome his fear of violent spirits to survive the night behind the walls of the vile place.
The team heads to Pennsylvania to investigate a former home for the destitute and elderly, determined to conquer the terror inside; but things go horribly wrong during a dire paranormal-induced emergency.
Convinced total isolation and disorientation is the only way to push fear to its limits, Dakota leads the team to Ebensburg, Pa., to investigate a dungeon deep in the bowels of the old Cambria County Jail.
Dakota brings the road trip to its most chilling overnight yet, inside a shuttered Wisconsin asylum; this will be the first team ever to sleep inside its abandoned halls, where little is known about why several nurses took their own lives.
Dakota, Chelsea, Tanner, and Alex discuss their most terrifying moments on the road with paranormal investigator Dave Schrader; they answer fan questions and share bonus footage and new evidence.
Dakota leads Chelsea, Tanner and Alex to a decaying sanitarium where some patient corpses were unclaimed due to a flu pandemic; screams and darting shadows play mind games with the team as they struggle to pin the activity on the living or the dead.
Exploring one of America's oldest bourbon distilleries.
The team returns to Indiana to explore an abandoned facility that has haunted Tanner's nightmares for the past five years; he has only now mustered up the courage to confront who -- or what -- terrorized him during their first investigation.
It's sweet revenge for Chelsea when she takes the team to Chicago's terrifying Joliet Prison; terrible things happen once they separate inside its walls.
Tanner confronts his greatest fear when the team explores an upstate New York asylum that is said to be haunted by the spirit of a 7-foot-tall man.
The team heads to West Virginia to explore the most haunted asylum in America. Dakota has doubts about their ability to combat the bloodthirsty souls lurking in the shadows of the cursed property, but Tanner believes they are up for the challenge!
After many nights of torment by the paranormal, Alex finally gets his chance to pick a haunted location for the team to investigate; he has planned the most terrifying experiment for Dakota yet at an infamous Idaho prison.
Dakota meets the team in Tennessee to investigate the dark corridors of Brushy Mountain State Penitentiary; Chelsea has a confrontation with an entity inside James Earl Ray's cell; Tanner is threatened; Dakota's fear experiment takes a turn.
The team encounters its darkest, most-terrifying paranormal activity at a West Virginia sanitarium; the team is tormented by unexplained screams, disembodied chanting, and a voice that almost pushes it to the edge of madness.
The team revisits the St. Albans Sanatorium, a place so awful that Chelsea vowed she would never go back; considered to be the most haunted place on the East Coast, it is said to be filled with hundreds of entities, including a demonic force.
Dakota, Chelsea and Tanner investigate one of the most haunted locations in Michigan, Eloise Psychiatric Hospital; the team begins to lose its grip on reality while being subjected to screams, slamming doors and rampant poltergeist activity.
Dark forces conspire against the team as it investigates the Madison Seminary, one of the most-haunted locations in Ohio; terrifying voices, shadow figures and physical contact with a demonic entity leave them stunned and shaken to the core.
Dakota's team members are pushed to their limits after they check into a hotel in Buffalo, N.Y.; disembodied voices and shadows are everywhere; communications fail in the haunted elevators, and each of the team members find themselves alone.
The team heads to Moundsville, W.Va., to investigate what was once one of the top 10 most-violent prisons in the United States; Dakota fears he may have to leave some part of his soul behind after he is targeted in a physical attack.
The team's road trip takes them to Lancaster, Ohio, to investigate a house of horrors; after Dakota instructs each member to explore the property all alone; Alex encounters something so evil it won't be believed if not caught on video.
The team faces their biggest paranormal challenge yet when they roll up to an abandoned asylum in Spring City, Pa.; hissing, violent entities within the asylum leave them wondering if they'll ever return home from their terrifying road trip.