3 seasons available
After moving from London to New Zealand, a girl uncovers a series of secrets surrounding a mysterious injured horse.
Issie's reckless behavior has disastrous consequences for one of the KP team; Gordon's intrigued when Issie draws a sea serpent statue that she's seen in her visions.
A betrayal by Tom shatters the KP team, jeopardizing their chance of competing at The Champs; Caleb and Mitch investigate Gordon; Issie finally speaks her mind to Dan.
Amanda decides to give Gordon a chance just as Issie starts doubting him; Natasha is the bearer of bad news for Caroline; the true cause of Dora's shipwreck is revealed.
As Kauri Point celebrates the Night of the Big Fish, it's not just dolphins who are drawn to the bay; Gordon might have abandoned his quest to find the sea serpent statue.
Gordon is missing, but it's Champs Day, and the future of the rescue center is on the line; the KP team could give up their chance of glory to help Issie find her grandfather.
The gang uncovers a new threat to the forest and wild herd; Issie's visions from Mystic become more mysterious than ever; a new arrival in town causes trouble for Issie and Dan.
The gang's attempt to stop Tom from selling the stables backfires, and Issie realizes that she is seeing visions of the future; meanwhile, misunderstandings cause problems between Issie and Dan.
Dulmoth Park have moved in, and the escalating rivalry with the KP team ends in a secret race on the dunes; meanwhile, Tom is in trouble when the racehorse goes missing.
Caroline's hopes of becoming an Olympic rider are over after her loss to Nicole in the sand dunes race.
Family secrets are revealed; feeling betrayed by her friends, Issie is quick to retaliate when Bianca takes Blaze; distracted by Gabe, Issie breaks a promise to Natasha.
It's crunch time for Dan when his leadership skills are tested; angry with Issie, Gabe and Natasha act recklessly whilst Caleb learns some uncomfortable truths about his idol.
When things from Issie's visions start happening in real life, the gang find themselves in a race against time to change the course of the future before tragedy strikes.
In the aftermath of the earthquake, Issie puts her own life in danger to try and rescue Natasha; Tom finally accepts he has to sign the KP stables over to Ginty.
Londoner Issie's boring new life in New Zealand suddenly gets exciting when she encounters a frightened horse running through the wilderness.
Issie discovers that rescue horse Blaze has life-threatening injuries; when Tom insists that Blaze is impossible to tame and can't be saved, Issie refuses to give up on her.
At the stables' Family Fun Day, the kids compete with rivals Dulmoth Park; Issie's visions become hard to ignore and her reckless behavior endangers her future at the stables.
Issie looks for Mystic on a remote beach and finds buried treasure, which could be connected to her visions; secrets are revealed when she and Caleb get trapped together on the beach.
Issie attends a party and humiliates herself by taking her revenge against Natasha too far; Dan's grandmother may hold the key to Issie's shipwreck vision.
Issie gets a new vision of Mystic running through the forest and wonders if this might be the clue that will lead her to Blaze's herd; as they journey deeper into the forest, the kids realize they're completely and utterly lost.
Issie rides Blaze in the Cross-Country Trials against rivals Dulmoth Park, but Caroline may not be fit enough to compete, and someone spooked Blaze right before Issie's ride.
A storm sees the kids staying over at the stables; Natasha takes a chance in her friendship with Dan; Issie discovers the truth about Hexronn.
When Issie and the gang ramp up their anti-Hexronn campaign, the company fights back, revealing details of Issie's troubled past.
The kids travel to a remote farm after intercepting a mysterious message; they come face to face with the horse rustler and discover the whereabouts of the Kauri Point Herd.
Dan is forced to step up when there's an emergency at the stables.
Issie and the gang target Frankie in an attempt to find out where Blaze is.
Issie tries to find the wild herd while the rest of the gang attempt to stop Hexronn.