7 seasons available
The Venture headquarters is either possessed, just regular haunted, or suffering from a computer glitch; Dr. Orpheus and the Order of the Triad are called upon to unlock the mystery.
Deadly waters surround the Monarch when he becomes Wide Wale's prisoner.
The Morphic Trilogy reaches its conclusion in a decades-spanning tale of friendship, betrayal and mass murder that overwrites Venture history.
The Monarch faces financial challenges as he attempts to rebuild his fiendish organization; Dean tries to establish a normal life outside of his father's shadow at sleep-away college.
The Venture family returns to its old compound, where intrigue, danger, jackets and diplomacy await.
The Monarch and 21 play a deadly game of tutoring an inexperienced villain; a hot plate of danger is served up with a side of hilarity.
Dr. Venture's latest invention is a real game-changer, and the new game is deadly.
The members of Guild Council must face their archrivals for one last time, while Doc happily falls into a black widow's deadly web.
The city is hit with a mysterious blizzard that launches Team Venture into action; the Monarch and 21 are sent on a deadly mission to a secret island fortress.
Deep inside Guild Headquarters, the Monarch and 21 face their ultimate ordeal; the Venture brothers confront one of their own.
The Ventures travel to the Gargantua-2 space station.
The Ventures move in to a swankier apartment; The Monarch must contend with a commute.
White and Billy grapple with their archenemy in their old neighborhood; Doc realizes he cannot face his responsibilities alone.
Doc finds an invention that can influence Dean's chances of getting into college; the Monarch makes a bad first impression.
A super villain launches an assault on the Ventures; Doc's latest invention or a blue vigilante may save the day.
A revenge-seeking super-widow makes Dr. Mrs. The Monarch's job horrible; a criminal genius has sights set on Dr. Venture.
A legion of avant-garde super villains redefines the art of arching Dr. Venture; Hank looks for love.
The Guild targets Dr. Venture for assassination, which ruins a party thrown for his fancy new friend.
The Guild of Calamitous Intent and the O.S.I. join forces to eliminate a threat, using Dr. Venture as the bait.
Dr. Venture hires college interns to help with his new project; Dean finds love; class warfare threatens the compound.
When an old invention develops a mind of its own, Manhowers sends it to Central America; the Ventures must survive the jungle.
Henchman 21's command rubs the O.S.I. the wrong way; the Monarch tries to ingratiate himself with Dr. Venture.
During Dr. Venture's annual trip to Spanikos, a dark secret from his past threatens the vacation.
Brock and the O.S.I. come under fire; high-value, super-criminal prisoners escape.
A friendship begins to unravel Dr. Venture's sanity; Hand and Henchman 21 are committed; Dean has a relationship with a mystery woman.
Brock and the O.S.I. launch a surveillance mission against a council member; Doc and Billy are caught in the crossfire.
Dr. Venture is presumed dead; Hank and Dean are sent to live with their godfathers.
Hank, Dean, and Dermott investigate an old house, which they believe to be haunted.
Questions are answered and truths are revealed; how Henchman 21 copes with life without 24; see what happens when Brock and the Venture family are forced to part ways.
The Monarch's abduction and ransom of Hank and Dean catches the attention of super-hero Captain Sunshine.
Hank, along with is friend, Dermott, start breaking all of the Venture Compound Rules in a bid to get his father's attention.
Henchman 21 rededicates his life to becoming the most feared and skilled of all of the Monarch's Henchmen.
The Guild of Calamitous Intent is attacked by an old foe.
Dr. Venture's therapist is killed during a group session; Hatred brings the boys to a movie, causing his urges to resurface.
Dr. Orpheus must rescue the man he hates the most from Hell.
The Monarch makes his move on Dr. Venture, just as he's distracted by problems with zoning regulations; how Monstroso plays in and what his ultimate plans are.
Dr. Venture is semiparalyzed in a trauma-induced coma; Sgt. Hatred and the boys use the medical minds of Conjectural Technologies.
Hank and Dean graduate and take two different career paths.
The OSI, SPHINX, The Guild of Calamitous Intent and The Revenge Society must put aside their differences and convene a secret think tank to learn who has been kidnapping the world's super-scientists, heroes and villains.
Hank is forced to get a job and becomes a detective.
Dean's summer internship in New York City turns deadly when he learns his new employer harbors a dark secret; Doc's newfound love of show tunes makes him an easy target for the newly re-formed Revenge Society.
The Venture family must teach Dr. Venture how to love himself.
Billy is kidnapped by the investors.
The Venture boys embrace society's most feared school dance... the prom.
A scientist, his dimwitted children and their security guard battle enemies.
The truths and half-truths about Dr Venture's past arch nemeses, Dr Girlfriend and The Monarch are revealed.
Dr. Venture learns that a life without an arch enemy is not fulfilling.
Finally, The Venture Bros. unpeels the onion-like veil of time for a look into the troubled past of America's most beloved former boy genius.
The Monarch and Dr Mrs. The Monarch settle into their new home; Dr Venture receives an introduction to his new guild-assigned nemesis.
Dr. Venture opens up the compound as Rusty's Day Camp for Boy Adventurers.
Dr. Venture runs into his childhood friend, Dr. Tara Quymn, in the Amazon Rain Forest.
The Ventures are about to find out the hard way that in the basement of the Venture Compound lie deep, dark secrets.
The Monarch seeks to reignite his old hatred by secretly going to the Venture Compound while Dr. Venture is away at a conference.
Joe, Jr. turns Spider Skull Island into a Team Venture Museum.
The Monarch launches his first attack on his new arch nemesis.
A series of cryptic clues sends Team Venture out to uncover a mystery left by the late Jonas Venture, Sr.; each new solved riddle exposes one more piece of secret Venture history.
Brock Samson is terminated from the O.S.I., stripped of his license to kill and hunted by some of the world's deadliest assassins.
Brock and the Venture family are on the run from the Law, The Monarch, Sgt. Hatred and the O.S.I.
Team Venture and friends struggle to move on in the wake of Hank and Dean's violent and untimely deaths.
With the help of Henchmen 21, 24 and a team of new recruits, The Monarch tries to restore his evil empire and revive his relationship with Dr. Girlfriend.
Brock enlists the help of his ex-girlfriend to defend the Venture Compound.
Team Venture has been trapped by an Egyptian cult.
Brock discovers a lost video tape from Jonas Venture, Sr.
The Phantom Limb and Dr. Girlfriend go on a double date with The Monarch and a girl he met on the Internet.
Baron Underbheit captures Team Venture when the X-1 crashes into Underland.
Dr. Orpheus calls upon old friends the Alchemist and Jefferson Twilight to resurrect their former super team, the Order of the Triad.
Team Venture and the ghost of Abraham Lincoln investigate a crash.
The Monarch continues to rebuild his empire; Dr. Orpheus tries to exorcise a Japanese demon.
Teens become convinced that the Venture Compound is haunted.
The Monarch gets Team Venture during the social event of the season.
The fate of Team Venture hangs in the balance.
The boys are kidnapped by the Monarch in Tijuana, Mexico.
The family travels to space to repair an orbiting space station.
Dr. Venture builds a panic room and a robotic bodyguard to protect the compound in Brock's absence.
Dr. Venture is offered a job by a theme park owner.
Dr. Venture's invention sucks the family in.
On a scientific expedition in the Bermuda Triangle, Doc's experimental equipment awakens the submerged ghost of Major Tom.
Dr. Venture, Pete White and Master Billy Quizboy take part in a top secret government think tank.
The Monarch sends Dr. Girlfriend under cover to seduce Dr. Venture.
The Monarch has the Venture family right where he wants them -- hanging upside down above the Amazon River.
Dr. Venture decides to unload some of his father's old scientific equipment.
The boys enlist the help of the original Team Venture to rescue Brock and Dr. Venture.
The boys and Dr. Orpheus are forced to testify in the trial of The Monarch.
Dr. Thaddeus Venture travels to New York City with his twin sons, Hank and Dean, and bodyguard Brock Samson to present his latest invention to the United Nations.
Everyone on the Venture Compound prepare for Dr. Venture's Christmas Eve party.