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While out on an ocean sailing trip, the gang run into a hurricane and ends up stranded on a deserted island, which appears to be home base for a UFO that captures hurricane hunter aircraft.
Professor Krueger summons the gang to the North Pole, where they confront a giant snow beast and some other strange goings-on.
A witch seeks revenge 200 years after being burned at the stake.
Scooby and the gang solve the mystery of Old Iron Face, a legendary character who haunts the area around an island prison.
After their plane crashes in the Amazon jungle, Scooby and the gang face a tigerlike creature.
Scooby, Shaggy, Daphne, Velma and Fred try to uncover the mystery behind the strange appearance of a cat creature who has been robbing jewelry shops in the area.
While in China, the gang encounters the Moon Monster.
When the gang arrives at Viking Lake to see Velma's Uncle John, they find him missing as well as encountering the ghosts of ancient Vikings.
Scooby and the gang try to uncover the mystery behind the strange appearance of vampire bats at their friend's 18th birthday party.
The gang is having fun with their old friends who are now a music group. They are ready to sing a new song based on an ancient voodoo chant, but they also bring back a long dead ancient shaman who plans to turn them into zombies.
The gang investigates the weird happenings of ancient demons who are after a talisman that will drive them back into the iron lid of an underground city where they belong.
A flying ghost bull is suspected to be responsible for the disappearance of many cattle at Daphne's uncle's dude ranch. Uncle Matt mysteriously vanishes, and the gang finds themselves up against Tumaka, a ghostly Indian.
The gang's day of water-skiing comes to a halt when they get tangled up in a mystery involving missing pearls and a million-year-old shark monster.
A ghost and two monsters try to keep the gang from exploring a sunken ship.
The gang attends a Hawks' football game when the star player vanishes and the ghost of a long-dead 1930s football player appears.
The Mystery Machine has an accident outside the Happy Humor Ice Cream factory. A trip inside to use the phone to get a tow truck turns into a mystery, complete with three Technicolor Phantoms.
In Washington D.C., the gang gets locked up in the Smithsonian Institute for the night.