2 seasons available
Eight different monsters appear when the gang is on a three-day train trip.
Velma runs for mayor to bait the ghost that has returned to a town and scare the mayoral candidates.
To escape a snowstorm, the gang checks into a big, creepy hotel run by a man very strict about the hotel rules established by his deceased mother.
The gang gets trapped in an ancient Greek palace, where they must find a scroll to escape.
Fred's worst nightmare comes true when an evil spirit possesses the Mystery Machine and turns his beloved van into an unrelenting monster.
The gang heads to Shaggy's beloved grandmother's Florida retirement home, where they learn a crazed ape man has been frightening the elderly residents.
Scooby Doo runs into an old kennel mate from the rescue shelter, Axel, who is now a state-of-the-art, highly trained K-9 police dog.
When a successful video game company tries to convince Velma to work for them in San Francisco, the gang becomes embroiled in the mystery of a video game villain.
The gang goes to Salem, Mass., for a historical festival, only to discover a demon has been set loose on the town.
Shaggy drags the gang to his familiar childhood arcade, where he's determined to collect enough tickets to win the one prize he's wanted since he was a boy.
Fred and the gang help with a mystery involving a figure from Fred's past; Fred's old childhood friend has also arrived with her gang.
The gang is forced to compete against a rival team led by one of Fred's old friends.
The gang climbs onto a cruise ship run by Fred's cousin, even though Velma does not like water or sea monsters.
The gang visits the set of Scooby's favorite TV show and he meets a dog actress who plays a detective on the screen.
Daphne brings the gang to a Victorian murder mystery party so they can dress up and solve a fake mystery; when a headless count starts kidnapping people, the gang must stay in character as they tackle the real caper.
When an artificial intelligence takes over the building of a trendy tech company, the gang must solve the computerized mystery.
Scooby and the gang must spend a night in a creepy mansion with a wealthy-man's kooky relatives and a spooky phantom.
Fred becomes excited about visiting The Vault, a haunted high security prison that no convict has ever escaped from.
A gremlin's bent on sabotaging a flight; the gang tries to solve the airborne mystery and deal with Daphne flying a plane.
The gang investigates a frightening sorcerer haunting a snack factory; Shaggy and Scooby discover their new favorite food.