2 seasons available
When the Librarians are sent to an international boarding school to investigate an outbreak of inexplicable rage, they encounter a mysterious man claiming to be the legendary wizard Merlin.
A freed genie is granting wishes across Belgrade, leaving chaos in his wake; the Librarians must return the genie to his bottle before his magic spirals out of control, a task that proves difficult when Vikram makes a hasty wish.
Investigating missing London bankers, the Librarians enter a twisted Neverland to rescue Charlie from a sinister Peter Pan.
When Connor is bewitched by a smell spell and becomes a contestant on a cooking competition show, the Librarians must break the enchantment by defeating the show's hosts.
The Librarians discover that the charming scientist Lysa is dating is actually the Red Rock, a superhero battling a crime wave across Belgrade; are his superpowers, and perhaps the crime wave itself, the result of a magical artifact being abused?
While on a mission to recover the missing bracelets of Castor and Pollux, the Librarians accidentally swap bodies with one another; as they race to locate the second bracelet, they discover Merlin has secretly swapped bodies with one of them.
When a Librarian from 200 years ago reappears today, he brings back to life a long-closed magical library and accidentally resurrects an evil Drekavac.
Newly assembled Librarians crew investigates a mysterious dancing sickness, leading them to a showdown with a powerful magical factioneer at a professional ballet company.
Half of the Librarian team gets trapped on a runaway ghost train; can the rest of the team help in solving the unresolved business of the ghosts on board before the train completes a rampage of destruction?
The Librarians head to Paris after a string of robberies leaves mysteriously lovestruck victims in their wake; when they learn that a magical love artifact is behind the thefts, they enlist help from Vikram's old friend, Cupid himself.
Graffiti starts coming to life and threatening a teenage girl; the team must figure out how these strange events relate to Gregor's Hammer and Gregor's imminent return.
General Gregor retrieves the Sword of Mars and uses it to take over the country of Caucasylvia, gaining control of their nuclear arsenal; the team must steal the Sword to prevent world calamity.