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Magical gardening goes wrong; Darly, Loomis and Dracoon find a powerful magic gem.
The Magicampers chase a mysterious cloud; Loomis gets the Magi-Sneezies.
Loomis has a hard time making decisions; a magic mistake creates two Dracoons.
Loomis tries to help Chiffen fly; Harper sets off to discover her magical power.
Strange new critters start appearing all over Magicamp; Harper's harp causes magical problems.
Loomis makes a mess of Daryl's map; Pipsqueaks invade the picnic party.
Loomis tries to impress Chauncey with his baking; Fifi and Dracoon just can't agree.
Dracoon loses his green fire; Chiffen and Harper hide Merritt's Rulebook.