Thirty-two players of 16 seasoned vets and 16 new threats must race up a mountain to claim not only their partner, but also their living arrangement; rivalries flare, strategies form and sparks fly.
The newly formed pairs of Challenge Vets and New Threats must put their partnership to the test immediately; a rivalry causes chaos and uncertainty, leading to drama-filled nominations; a nail-biting elimination sends shockwave.
TJ throws a huge wrench in the players' plans, making an ever-changing game even more difficult; two challengers get hot and heavy, making another begin to boil over with jealousy; the elimination sees the first head banger.
One player's game is at risk, while their partner's competitiveness rears its ugly head and wishes it hadn't. The challenge tests the players' swimming skills for the first time and an added element makes some of the veterans lo.
The stakes are sky high, as one veteran shocks the house by getting last in the challenge. Hangnail, Gabe, looks to make a high risk move to earn back some favor. The challenge tests the players' sense of direction and sudoku.
The rivalry between vets and new threats heats up; worlds collide when the sports-horror movie "HIM" from Director Jordan Peele gets in on the action; a new threat is taken off guard when the challenge loser wants to swing big and take them out.
A major player in the game becomes the public enemy after it appears they were trying to throw the challenge; the nominations expose where one player stands in the game and baffles another whose plan backfired.
Loose lips, sink ships; one player's inability to keep a secret puts a target on them; the first-ever Challenge Grand Prix sees a speedy go-kart and a series of puzzles; things start to heat up.
Karma comes for one veteran, as their challenge performance raises suspicions; the announcement of the Lock-In approaching pushes the challengers to determine who would be the best partner for the rest of the game.
The Lock-In has arrived and the players must compete in a challenge favorite, the Mini-Final, to secure their permanent partner for the season; the opportunity to earn more points is at stake, however a Challenge first sees the players scrambling.
The Stake a Claim twist creates paranoia amongst the house; the Challengers show off their speed and strength in a challenge that sees them walking the plank; an intense nominations draws the line in the sand.
The action movie, "The Running Man," with Glen Powell inspires today's challenge with chains, cars and detonators; after one player's failed attempt to stake a claim, everyone strategizes as to how they can use this twist to their advantage.
The challengers are sent on the heist of a century to collect a key using… haystacks. This exhausting challenge is a crucial look into everyone's speed and endurance, and one team's performance is shocking to everyone.
As the numbers whittle down, everyone's collective performance in the challenge becomes crucial because winning or losing takes a vote away from their alliance; how important is your own safety versus your team's safety?
In a challenge filled with chains, the players must trust their partner 's dr iv ing skills to help them succeed. If you love rummaging through your junk drawer and unraveling cable, this elimination won't be one to miss.
The challengers must navigate a harrowing and pitch-black cave in hopes of earning safety. The teams in elimination must cram into a replica airplane bathroom - and it's not even close to the mile high club.
An argument creates tension in the house and reveals who's been playing honest and how devious the game can really be; a headbanger awaits the teams in elimination and it's more than just their life in the game.
After a grueling season, the final four teams have made it to TJ's Final. While battling exhaustion, the players must complete grueling runs, mind-numbing checkpoints and the ultimate temptation to become Challenge Champions. And that's only day one.
The finalists must rely on their partner and battle through pain, sweat and tears to become Challenge Champions. Only one team will be the first to ascend a treacherous path to a peak in the Andes Mountains where a share of $500,000 awaits them.
Forty legends return, toast to a monumental fortieth season of the game; they move into their new home for the season.
The Challengers arrive at their first challenge, but are shocked when they learn they will start by competing within their eras; politics begin as players must plead their case to avoid elimination night.
The Challengers arrive to the Arena to see classic, brutal eliminations from each era awaiting them; 16 people will fight in the sand, only eight will return; the losers learn they will be sent off with a parting gift of karma.
After the large elimination, the eras must work together in order to keep their team safe from elimination; a gross feast awaits the competitors at their next challenge.
Targets change the game as competitors must learn how to play without knowing if they'll be safe come the next elimination; TJ's favorite challenge returns in the form of a Challenge history lesson; a questionable sudden death round begins.
An exhausting challenge leaves an era questioning one of their own, while another era can't get on the same page; a long-standing rivalry between two teammates comes to a head and erupts; champions collide in a nail-biting elimination.
With alliances and deals brewing, one Challenger must decide between righting their past wrongs with a friend, or creating a divide amongst the eras they have chosen to work alongside.
The winners must make a heart-breaking decision as to which of their friends must fight in the elimination; target selection causes chaos as player numbers dwindle.
A battle erupts and the players must find their inner Gladiator to take out their competition and achieve glory and safety; a vote from one team causes friends to question whether they were ever on the same.
Having seen their whole team lose in elimination, one challenger must hold their entire era on their back to earn safety; cracks in an alliance begin to form as relationships across eras create paranoia and uneasiness.
The game takes a huge turn as the Challengers must now work as individuals to claim victory, while still repping their era; a hot and grueling challenge has one person seeing double and another wishing they could use it as an ex.
The targets are painted on three friends as they must scrape through an intense obstacle course in order to keep themselves safe; one player decides to blow up anyone's game who stands in their way.
The Challengers get their first taste of what a final could look like, while battling to avoid being purged from the game; one Challenger tries to put the final nail in the coffin for their foe.
A rivalry heats up and no one is safe from the chaos that ensues; one Challenger tries to reignite their competitive flame to avoid elimination; best friends avoid a facing off with one another.
A staple of "The Challenge" sees the players swinging for their safety in the game; one player attempts to break up a solid alliance in an attempt to save their friend.
A win-or-go mentality infiltrates one alliance; the Challengers traverse tight quarters filled with bats and puzzles in an attempt to keep themselves safe.
Burger King joins the action as Challengers face a risky plunge and a tough swim, with serious consequences if they fail.
The Challengers arrive to a beautiful new landscape where their dreams may come to a screeching halt; the players must stay afloat in an exhausting elimination.
With all of the eras represented, the eight finalists begin TJ's final and must endure a gauntlet of intense checkpoints, while a big twist hangs over their heads.
The contestants return for a reunion to discuss unresolved issues like participant behavior, alliance dynamics and unexpected partnerships; the winner is announced and additional guests participate in the challenge.